

It focuses on punishing other players for investing elixir by rushing them with combos that can take a tower in seconds. The cards in it are usually combinations of Royal Ghost, Bandit, Dark Prince, Ram Rider, Battle Ram, and other cards. Bridge spam: Bridge spam is an archetype invented by Team Vietnam.Those are common in log bait decks while Royal Hogs, Flying Machine, Barbarians, Minion Horde, and Three Musketeers are used in medium and heavy spell bait. These decks have many cards vulnerable to spells such as Skeleton Army, Guards, Goblin Gang, and Goblin Barrel. Spell Bait: Spell bait is a type of hybrid deck The goal is to get your opponent to waste their spells, and then overwhelm them with hordes of troops when they can no longer counter your attack.These decks chip away at the other towers, doing damage over time. They rely on quickly placing their win condition faster than your opponent can get back to their counter card. Cycle: Cycle decks are very cheap (usually 3.0 or less in average elixir cost.A hybrid deck might have Golem and Graveyard for example.

Hybrid: Hybrid decks combine two archetypes and two win conditions for a deck that can surprise your opponent.Mortar is typically combined with a second win condition such as Miner. These buildings attack from your side of the map and force your opponent's units to your side of the map to defend, while you defend your offensive buildings so that they can keep doing damage to your opponent's tower. Siege: Siege archetypes are based around a strong offensive building win condition, either Mortar or X-Bow.

These decks get an elixir advantage from countering huge pushes and chip away at the opponent's tower until it is destroyed. Control decks have a strong defense, which usually includes buildings, such as Cannon, Tesla, and Inferno Tower.
